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- This program is freely distributable AMIGA software.
- Any form of SELLING formally FORBIDDEN !!!!!
- The author declines all responsability!!
- (c) Joachim Tuckmantel
-
-
- 4'n Row 3D : Version 1.2.1 21/12/91
- ============
-
-
- The Game:
- ---------
- This game is a three dimensional version of 'Zeros and Crosses' using
- coloured cubes instead of paper and pencil.
-
-
- Course of the Game:
- -------------------
- Alternatively cubes are put on the 4x4 board or on top of any already
- present cube. The position of cubes cannot be changed any more.
- Each pile may be up to 4 cubes high, i.e. the '3D board' is 4x4x4 large.
- There are no 'suspended cubes'.
- (Illegal moves are refused and indicated by a display flash)
- The COMPUTER plays with RED cubes, YOU with WHITE ones.
-
- Aim of the Game:
- ----------------
- Get 4 cubes of one player in line, either left to right, front to back,
- bottom to top or any diagonal in any plane or in space. Winner is, who
- succeeds first. Draw is possible (64 cubes set but no "4'n row").
-
- Practical Hints:
- ----------------
- Start the game in clicking the games's icon. A requester appears with
- 3 options :
- - You have the first move for the next game (brain)
- - The computer has the first move for the next game (chip)
- - Stop playing "4'n Row 3D" (STOP).
-
- The actual position is indicated as well by a '3D' image (centre) as by
- a 2D representation of the 4 horizontal planes (right).
- For better visibility, the whole setup can be turned using the switches
- left and right below the 3D representation.
-
- To avoid ambiguities, your move has to be clicked with the magnifying
- glass (mouse curser) on the corresponding 2D field.
- The computer indicates its move with a cube marked yellow for two seconds
- (to 'flash' the actual move), after which the colour turns to the usual red.
- During this time and while the computer is thinking, no clicking is accepted
- and the mouse curser transforms into an hourglass.
-
- Once one player has obtained "4'n row", these 4 cubes are marked
- yellow (regardless of the color of the winner) and the corresponding
- icon of the winner (brain or chip) appears.
- The player can examine this position (and get angry about his errors)
- as long as he/she wants. To terminate the actual game, use the
- 'End of Game Gadget' (left bottom), the initial requester will reappear.
- This gadget can also be used to cancel the game whenever desired.
-
- At any stage of the game, you can take back a double move (one of the
- computer, one of you) in clicking the remove gadget under the 2D field.
- (This is even possible after win or loss of a game ! If the player
- was the winner, only his cube is removed)
- You can repeat this removal till the board is empty resp. contains only
- the first cube of the computer. If you continue further, the display
- will flash (illegal 'move').
-
- Using the menu, you can change the depth of the computer analysis
- (strength of game) at any stage of the game (except when the
- requester is on). Actually foreseen levels are
- 'Beginner' 'Advanced' 'Master'
-
- Finally, if you have messed up your game, you can change sides in using the
- corresponding gadget above the 2D field. The system will remove the last
- computer move (the following move will be yours), exchange colors of the
- cubes (you still play with white, the computer with red) and let the
- computer find its way through your mess.
-
- Good luck
-
- Joachim Tuckmantel
- (Member CERN Micro Club)
- 38, Av. de Vaudagne
- CH-1217 Meyrin/Geneva
- Switzerland
- "MultiBug SoftWare"
-
- The author likes to acknowledge Anders Bjerin and his Amiga-C-Club,
- Tulevagen 22, 18141 LIDINGO, SWEDEN, giving a good start through
- windows, screen, gadges, requesters and what else there is .....
-